* These special prices represent the lower rarity of these items in Naggaroth. The following lists are used by Druchii warbands to pick their weapons and armour:Ĭode: Select all Helmet. Any later results of "The Lad's Got Talent" count as normal only the first result rolled for each henchmen group must be re-rolled. This represents the fact that elves must do much more than a member of the "lesser" races to gain the respect of their commander and comrades. The second roll stands (even if you roll "The Lad's Got Talent" again). As such, the first time any Dark Elf henchman rolls "The Lad's Got Talent", you must re-roll the dice. Due to this, they take longer to advance through the ranks, as they do not have the short human lifespan to push them to great deeds before they die. Long-Lived Elves, as a race, can live right through dozens of human generations, with a lifespan spanning centuries rather than decades. twice their Initiative value in inches).ĭisdain Dark Elves may never use black powder weapons, as they find them too crude, noisy and unreliable. Elves can spot Hidden enemies from twice as far away than normal warriors (i.e. Dark Elves Hate any High Elf warriors including High Elf Hired Swords.Įxcellent Sight There are numerous legends detailing the excellent eyesight of the Elves, both Druchii and Asur kin. The wars between these two races have been very long and bloody affairs. Kindred Hatred The Dark Elves have been fighting the High Elves for many centuries. Slavehounds Your warband may include up to three Slavehounds if it also includes a Beastmaster.Ĭharacteristics for Druchii warriors may not be increased beyond the maximum limits shown here:Ī Dark Elf warband may employ the following Hired Swords: Pit Fighter, Ogre Bodyguard, Warlock, Imperial Assassin, Tilean Marksman and Dark Elf Assassin. Witch Elves Your warband may include up to three Witch Elves. Shades Your warband may include up to five shades. Sorceress Your warband may include one Sorceress.īeastmaster Your warband may include one Beastmaster.Ĭorsairs Your warband may include any number of corsairs. Lordlings Your warband may include up to two Lordlings. Noble Each Druchii warband must have one Noble to lead it - no more, no less. The maximum number of warriors in a warband may never exceed 12. You have 500 gold crowns to recruit your initial warband. It may be that some elves are more ruthless than others, but they are just that - elves, and their ways are closed to us.Ī Druchii warband must include a minimum of three models. Of course, such nonsense is only that - rumours, and nonsense, the delusional affabulations of crazed minds that have seen the taint of Chaos from too close. They leave no witnesses, taking prisoner those who are able-bodied enough to toil under them in slavery, murdering the others. They come at night in their low ships with sails of midnight-black, craving the poison that lurks within the now-ruins of Mordheim, the Weyrdstone of which all those who go to the Cursed City and return speak. There are also rumours of a fourth breed of elves - a grim race, ruthless and sadistic. There are those who protect the forests, defending them from touch of Chaos and Man alike. There are those who stalk the night, warriors who come cloaked in darkness and wielding bows, the death in their eyes revealed in their prey as their life is snuffed out like a candle atop Brass Keep by one, well-placed arrow shot - of those we know little, save that they name themselves "Shadow warriors of Nagarythe" and, as their kindred of Ulthuan reassure us, they seek to do us no harm. Of those, we know what they would have us know - their history and that of their families, and a little of the history of their land - the fabled island of Ulthuan. There are those who, like Finubar the Proud, openly declare themselves Manfriend and help defend our glorious Empire from the encroaching forces of Chaos - too few of them, unfortunately. Those few elves who roam the lands of the Empire are mysterious, their ways impenetrable to us. There are none living who know the ways of the elves, save perhaps the mighty lizard-priests of the South whose knowledge and power is rumoured to grow far beyond that even of the High Mages of the College of Magic of Altdorf. Today, I sent the following rules to Andy Hall of Fanatic:
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